Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 18 Plate
Hit Points 100 (12d8 + 24)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +6, INT +4
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances Poison
Senses Passive Perception 13
Languages Thieves' cant plus any two languages
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The WO makes two shortsword attacks.

Infected longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Spellcasting

The warrant officer is a level five spellcaster who know the following spells:

First level (2 slots):

Command

Cure Wounds

Second-level (1 slot):

Aid

 

 

Description

A warrant officer of the protectorate

Monster Tags: NPC

Habitat: Urban

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