Armor Class
14
(natural armor)
Hit Points
30
(5d10 + 56)
Speed
20 ft.
STR
20
(+5)
DEX
9
(-1)
CON
18
(+4)
INT
3
(-4)
WIS
8
(-1)
CHA
6
(-2)
Damage Immunities
Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands the languages of its creator but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Friendships: Alstroemeria can choose to not attack on her turn instead inspire Rose, Daisy, Chrysamthemus giving them advantage on one roll.
Friends. Alstroemeria upon death releases spores of friendship calming any creature in the area the is enraged. DC15 (Dex) is required to avoid the spores
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
This golem cannot attack.
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