Large Elemental, Any Alignment
Armor Class 14 (natural armor)
Hit Points 30 (5d10 + 56)
Speed 20 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
6 (-2)
Damage Immunities Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Friendships: Alstroemeria can choose to not attack on her turn instead inspire Rose, Daisy, Chrysamthemus giving them advantage on one roll.

Friends. Alstroemeria upon death releases spores of friendship calming any creature in the area the is enraged. DC15 (Dex) is required to avoid the spores 

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

This golem cannot attack.

Dalkurias

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