Spell Slots: 3 level 1 slots
Cantrips: Prestidigitation, Thunderclap, Mage Hand
Level 1 Spells: Sleep, Heroism, Earth Tremor, Bane
Vengeful Bond. Your dragon companion cares for you deeply, and goes berserk if you fall. If you drop to 0 hit points, for 1 minute, your dragon companion’s speed doubles, and it adds your proficiency bonus to its damage rolls. Once your companion goes berserk, it must finish a short or long rest before it can do so again.
Proficient Performers. When you cast the prestidigitation spell, its range increases to 30 feet, and you can create the following additional effect with it:
• You create a highly distracting sensory effect, such as continual bursts of sparks, a cacophony of sounds, an object appearing to alight with a convincing illusory flame, or a putrid odor in a space within range. If the space is occupied by a creature, it must succeed on a Wisdom saving throw, or the next attack roll made against the creature before the end of your next turn has advantage, due to the target being too distracted to focus on dodging attacks. The sensory effect fades at the end of your next turn. Additionally, whether the target succeeds on or fails its saving throw, it has disadvantage on Wisdom (Perception) checks for the duration.
Imbued Ferocity. Your dragon companion’s attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Draconic Willpower. Your dragon companion has advantage on saving throws against being frightened or charmed.
Predator's Speed. Your dragon's base walking speed increases by 5 ft.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+2 piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8+1 slashing damage.
Cold Breath (Once per rest). The dragon exhales an icy wind in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 4d10 cold damage on a failed save, or half as much damage on a successful one.
or
Sonic Breath (Once per rest). The dragon exhales a loud scream in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 4d10 thunder damage on a failed save, or half as much damage on a successful one.
Dramatic Duo. When you use your action to cast a bard cantrip or take the Attack action on your turn, if your dragon companion can see you, it can use its reaction to make a bite or claw attack.
Previous Versions
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9/7/2020 5:59:31 AM
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9/22/2020 2:48:11 AM
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10/3/2020 4:22:33 PM
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