Small Beast, Unaligned
Armor Class 15 natural
Hit Points 8 (1d10 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
11 (+0)
CON
15 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws CON +4
Damage Resistances Bludgeoning
Senses Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.  Hit: 3 (1d4) piercing damage.  

Reactions

Eject Tail.  Reaction. The lizard may drop its tail (which will continue thrashing for 10 min) as a distraction to escape.  Doing so will prevent an attack of opportunity when leaving a creature's melee range without needing to take a disengage action.  The tail grows back in 1d4 days.

Description

Thick armor plating covers the body of the Armored Alligator Lizard, which defends itself against predators with a knobbed tail that delivers a devastating strike.

Monster Tags: Dinosaur

Habitat: DesertForestGrasslandMountain

Cloudubious

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