Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4) piercing damage.
Eject Tail. Reaction. The lizard may drop its tail (which will continue thrashing for 10 min) as a distraction to escape. Doing so will prevent an attack of opportunity when leaving a creature's melee range without needing to take a disengage action. The tail grows back in 1d4 days.
Description
Thick armor plating covers the body of the Armored Alligator Lizard, which defends itself against predators with a knobbed tail that delivers a devastating strike.
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