Tiny Beast, Chaotic Neutral
Armor Class 15 1000 degree.
Hit Points 14 (2d8)
Speed 40 ft., Climb 30 ft.
STR
7 (-2)
DEX
20 (+5)
CON
11 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
4 (-3)
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The squirrel has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The Squirrel has advantage on an attack roll against a creature if at least one of the Squirrel's allies is within 5 feet of the creature and the ally isn't incapacitated.

Flames. Leather armor is insufficient for protecting yourself against El Ardillo Fuego. Also, El Ardillo Fuego emits bright light within 20 feet and dim light within 30 feet. 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4+2) fire damage.

Fire Tornado. AOE Spell Attack: reach 10 ft., one target. Hit: 6 (2d4+2) fire damage.

Fireball. Ranged  Spell Attack: +4 to hit, reach 30 ft., three targets. Hit:  4 (1d4+2) fire damage.

Destroyer Of Woods.The Fire squirrel turns into a raging torrent of flames for four actions. Everybody inside the within 15 feet of the Fire Squirrel takes a large sum of fire damage, 35 per round on average (5d10). The fire squirrel can do this once per long rest.

 

Monster Tags: beast companion

Habitat: DesertGrassland

Aris_Do_Urden

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