Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Fighting Style (Archery). +2 bonus to attack rolls you make with ranged weapons.
Specialized Ammunition. Once per turn the Uruk Archer can use specialized ammunition when performing a ranged weapon attack.
- Fire Arrow: Adds an additional 6 (1d6 + 3) fire Damage damage.
- Snarring Shot: Snares the target creature and reduces their movement to 0 ft for one round.
- Concussive Blow. Target creature has to make a DC 18 Constitution saving throw. On a failed save, the target creature has disadvantage on all attacks for one round.
Multi-Attack. The Uruk Berserker can perform two ranged attacks with the Uruk Crossbow or one melee attack with the Black Dagger.
Uruk Crossbow. Ranged Weapon Attack: +8 to hit, range 75/200 ft., one target. Hit: 11 (1d8 + 7) piercing damage.
Black Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Uruk Reflexes. The Uruk Archer takes half damage from ranged attacks.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
Uruk-hai (for short, Uruks) are brutal warriors of Middle-earth, and the strongest Orcs, who dwelt in Mordor and Isengard.
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