Huge Construct, Neutral
Armor Class 5 coffee bean armour
Hit Points 130 (14d10 + 50)
Speed 200000 ft., Caffeine boost!
STR
10 (+0)
DEX
20 (+5)
CON
3 (-4)
INT
3 (-4)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws DEX +9
Skills Acrobatics +10, Perception +15
Damage Vulnerabilities Fire, Piercing, Slashing
Damage Immunities Acid, Bludgeoning, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 9
Languages Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Haste (Recharge 5–6). Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

Induce heart attack. The caffeine golem magically floods the bodies of 1-4 creatures with caffeine and causes their heart to rapidly speed up uncontrollably. The creature must make a DC 20 constitution saving throw or go to 1 hit point, if the creature is below half their max hp they go to 0. On a successful save the creature gains advantage on dexterity checks for 1 hour.

Description

a golem made of tea plants and coffee trees, sprouting coffee cherries and tea leaves all over with a helmet made of a giant roasted coffee bean and armour made of huge kola nuts and cocoa beans. the blood of a Caffeine golem bleeds a brown colour, that tastes like a sweet mix of coffee and chocolate.

NiceDice69

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