Medium Humanoid (Any Race), Neutral Good
Armor Class 14 scale mail
Hit Points 25 (4d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Senses Passive Perception 15
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Brave. has the advantage against being frightened

Magical findings. when encountering an adventurer roll 1d4 if it hits a 4 their weapon is a magic weapon then roll 1d4 again if it hits 1 it will be a common magic weapon, if it hits 2 it will be an uncommon magic weapon, if it hits 3 or 4 it will become a rare or very rare weapon respectively then dm can choose which weapon of the rolled rarity it wields.

 

 

Actions

Multi-attack. the adventurer makes 2 longsword attacks and a longbow attack, just 2 longbow attacks or just 3 longsword attacks

Potion reserves. the dm choses which 0-2 types of potions the adventurer has and they always will have 2 healing potions when the action is used they will use the potion of their choice.

longsword. Melee Weapon Attack: +1 to hit, reach 10 ft., one target. Hit: 5 (1d8 + 1) slashing damage. 

longbow. Ranged Weapon Attack: +1 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Block (recharge 2/5). when attacked the adventurer will try to block the attack and the attacker and the adventurer must make strength saves if the attacker gets the lower roll their attack is succesfully blocked if the adventurer gets the lower roll they take half damage. if the attackers roll is double the adventurers roll or more the adventurer is also knocked prone.

Description

A humanoid adventurer just looking for some action, loot and/or good times. normally found with an accomplice. 

Monster Tags: humanoid

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

KeshtheGreat

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