Fey Ancestry. The weaver has advantage on saving throws against spells and other magical effects. For the sake of spells targeting specific creature types, Weavers count as both Fiends(Demon) and Fey.
Bend Reality. The weaver ’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no components:
At will: minor illusion, prestidigitation, mage hand, unseen servant
1/day each: fabricate, creation, major image, silent image, seeming, phantasmal force, polymorph, sleep, disguise self
All spells cast by it's innate ability last for entire duration and require no concentration. If necessary to cover their tracks, their effects such as mage hand hand are invisible.
Every person that falls for a lie created by a Weaver's spell is subject to Weavers reproduction cycle unless is saves against DC 14 Wisdom Saving Throw. Within 1d4 days, this person manifests it's own Weaver within 30ft, hell bent on keeping such person on believing the lie and producing more. If it saved, the creature is immune to Weavers' reprodiction effect for 30 days.
Superior Invisibility. The weaver magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the weaver wears or carries is invisible with it.
Sixth Sense. At the beggining of its turn, weaver can always tell if it's being seen. After it realizes that, it can cast etherealness as a bonus action but it last only till the end of its turn.
Lift and Throw. As an action on its turn, Weaver can cast a mage hand, lift an object and throw it with enough force to cause damage.
Throw. Ranged spell attack, +5 to hit, range 30 ft. 1d4 damage, type depending on the object.
Description
Once proud servants of Fey Court long lost, Weavers become tainted by demonic entities that roam the Disc. Those closely associated with Fraz-Urb'luu loyaly carry their mission of spreading chaos, paranoia and narcissism.
Weavers follow humanoids and feed them with fear and illusions of power, either their own or of those the humanoid fears the most. Using long distance telepathy, Weavers scheme elaborate plots, often combining their actions to bully or bolser their prey.
Born out of lies they spread, Weavers either guard a person that caused their existance, aiming to cause severe paranoia or guard a specific place, creating illusions and lies that benefit Weaver's community as a whole. They prefer places of knowledge, such as libraries or offices, from which they can control civilized populations by fake books, letters or even media.
Previous Versions
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