Wounding Bite. The enlongated, serrated, filet-knife like teeth of the Ceratosaurus cut deep and cause weakening wounds. If the ceratosaurus makes a successful bite attack, the target takes an additional 1d4 necrotic damage and makes a DC 14 Constitution saving throw. On a success the target is unaffected. On a failed saving throw the target suffers from the bleeding wound and takes 1d4 necrotic damage every round until it is healed or spends an action to make a DC 14 medicine check to end the effect completely.
The Ceratosaurus can apply this effect to a target multiple times. Each successful bite against the target adds a d4 to the per round necrotic damage on a failed saving throw. Targets already under this effect have disadvantage on the saving throw to resist it.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage. Plus 1d4 necrotic * see Wounding Bite.
Tail slap. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Description
Ceratosaurus is a distinctive carnivorous dinosaur. It's stocky build and lightly armored hide make it nearly as tough as its slightly larger rival, Allosaurus. It's prominent nasal horn, eye ridges, and enlongated teeth are immediately recognizable. Ceratosaurs generally prefer to use their low slung nature to sneak up on prey, either on land or by water. Delivering a bite or two with their wounding teeth and retreating back to water or behind cover to wait for the prey to weaken. When cornered or flanked a Ceratosaur will employ its flexible rudder like tail to strike opponents out of range of its deadly bite.
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Posted Feb 6, 2021Very nice!