Blood Curse of The Marked (1/Day). As a bonus action, the Blood Hunter Initiate can mark a creature it can see within 30 feet. Until the end of the Initiate's turn it can deal an additional 1d4 of crimson rite damage against the target.
Blood Frenzy. The blood hunter has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Multiattack. The Blood Hunter Initiate makes two melee attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 3) bludgeoning damage plus 2 (1d4) fire damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10+1) piercing damage.
Description
Blood Hunter Initiates are only just beginning the journey to becoming a fully fledged Blood Hunter.
Previous Versions
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10/4/2020 11:42:42 PM
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