Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (splint)
Hit Points 127 (13d10 + 18)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
17 (+3)
CHA
12 (+1)
Saving Throws STR +7, WIS +6
Skills Acrobatics +5, Insight +5, Perception +5
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 18
Languages Any one language (usually Common)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Blood Curse of Binding (2/Day).  As a bonus action, the Blood Hunter can attempt to bind a creature it can see within 30 feet that is no more than one size larger than itself. The target must succeed on a DC 15 Strength saving throw or become paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Blood Curse of The Marked (3/Day). As a bonus action, the Blood Hunter can mark a creature it can see within 30 feet. Until the end of the Blood Hunter's turn it can deal an additional 1d6 of fire damage against the target.

Innate Spellcasting (2/Day). The blood hunter can innately cast hex. Its innate spellcasting ability is Intelligence.

Blood Frenzy. The Blood Hunter has advantage attacking any creature who has taken damage.

Mutagencraft. The Blood Hunter Veteran has resistance to bludgeoning, piercing and slashing damage.

Magic Resistance. The Blood Hunter has advantage on saving throws against spells and other magical effects

Actions

Multiattack. The blood hunter attacks twice with a weapon. If it has a hand axe drawn, it can also make a hand axe attack.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands plus 3 (1d6) fire damage.

Hand Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Reactions

Blood Curse of the Fallen Puppet (2/Day). When a creature the Blood Hunter can see within 30 feet drops to 0 hit points, the Blood Hunter can use its reaction to give that creature one final act of aggression. That creature immediately makes a single weapon attack against a target within its attack range.

Amplified. You can first move the cursed creature up to half their speed, and you grant a +2 bonus to the cursed creature’s attack roll. The caster suffers 1d6 points of damage. 

Description

Blood Hunter Veterans are seasoned warriors who gave up their humanity long ago for enhanced abilities and senses.

Previous Versions

Name Date Modified Views Adds Version Actions
6/6/2020 12:15:14 AM
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6/6/2020 12:22:26 AM
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6/6/2020 2:25:24 AM
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7/19/2020 10:00:46 PM
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7/19/2020 10:03:06 PM
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7/19/2020 10:05:53 PM
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10/5/2020 12:09:19 AM
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10/5/2020 12:12:17 AM
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10/5/2020 12:17:18 AM
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Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

GRudyk

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