Huge Beast, Unaligned
Armor Class 13 (Natural Armor)
Hit Points 125 (10d12 + 60)
Speed 0 ft., Swim 20 ft.
STR
21 (+5)
DEX
11 (+0)
CON
22 (+6)
INT
1 (-5)
WIS
10 (+0)
CHA
5 (-3)
Damage Immunities Cold, Poison
Condition Immunities Blinded, Exhaustion
Senses Blindsight 60 ft., Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Icy Jaws. The shark has advantage on melee attack rolls against any creature suffering from exhaustion.

Illumination.  The shark sheds dim light in a 30-foot radius.

Keen Smell. The shark has advantage on Wisdom (Perception) checks that rely on smell.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.  If the target is a creature, it gains 1 level of exhaustion

Description

An arctic shark is 16 to 24 feet long and found exclusively in extremely cold water.  They are incredibly long-lived fish, living well over 200 years; some reaching an age well past 500.  They move slowly in comparison to other animals, but are totally immune to the fatigue and lethargy of swimming in icy water.  What they lack in speed, they make up for in patience; slowly, steadily, and ceaselessly pursuing prey until they catch up or their target freezes to death.

They have terrible eyesight, relying heavily on their sense of smell and ability to detect electromagnetic currents.  Many are blinded entirely due to symbiotic crustaceans anchoring themselves to the sharks' corneas.  In exchange for taking the sharks' sight, the crustaceans bioluminesce, their eerie natural light luring in fish for the shark to feed on.

Their blood contains a high amount of a substance toxic to other animals which prevents it from freezing.

Monster Tags: Misc Creature

Habitat: Underwater

Sam_Hain

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