Medium Construct, Neutral
Armor Class 13 (16 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 20 ft., Fly 40 ft. Can only hover up to 20 ft. off the ground
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
18 (+4)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +3, DEX +7, INT +8
Skills Intimidation +4, Perception +4
Damage Vulnerabilities Fire, Slashing
Damage Resistances Bludgeoning, Necrotic, Piercing
Damage Immunities Cold, Poison, Psychic
Senses Blindsight 60ft., Passive Perception 10
Languages Any four languages
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Spellcasting. The mage is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): create bonfire, dancing lights, fire bolt, green-flame blade

1st level (4 slots): burning hands, hellish rebuke, mage armor, magic missile

2nd level (3 slots): misty step, scorching ray

3rd level (3 slots): elemental weapon, fireball, melf's minute meteors

4th level (3 slots): fire shield, wall of fire

5th level (1 slot): immolation

Actions

Multiattack. The candle mage makes two melee attacks.

Flaming Crescent Scythe. Melee  Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) fire damage.

Monster Tags: NPC

Habitat: Urban

SoraJD

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