Spellcasting. The mage is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): create bonfire, dancing lights, fire bolt, green-flame blade
1st level (4 slots): burning hands, hellish rebuke, mage armor, magic missile
2nd level (3 slots): misty step, scorching ray
3rd level (3 slots): elemental weapon, fireball, melf's minute meteors
4th level (3 slots): fire shield, wall of fire
5th level (1 slot): immolation
Multiattack. The candle mage makes two melee attacks.
Flaming Crescent Scythe. Melee Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) fire damage.
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