Every Sense Sharp. The Chiminimera gets a bonus to its initiative rolls equal to its Wisdom modifier.
Three Heads. The Chiminimera has advantage on Wisdom (Perception) checks that rely on sight, hearing or smell and on saving throws against being blinded and deafened.
Multiattack. The Chiminimera makes two attacks: one with its bite, and one with its sting. When its acid breath is available, it can use the breath in place of its bite.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.
Acid Breath (Recharge 6). The snake head exhales acid in a 10-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 7 (3d4) acid damage on a failed save, or half as much damage on a successful one.
Description
One part cuteness, three parts death. The Chiminimera lives close to running streams and shallow ponds where it hunts for prey like frogs, fish and small mammals. Being as vicious as its bigger cousin, this little critter was observed to even overpower significantly larger animals with frightening efficiency, seemingly just for its own amusement. Most predators know the wicked character of the Chiminimera and are wise enough to leave it alone. Evil casters, however, are almost irresistibly attracted to the sheer ferocity of this intriguing creature. Fragile, but blessed with an unmatched agility and equipped with the sight of a mantis, the Chiminimera seems to be nearly impossible to surprise, let alone to catch.
Previous Versions
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