Spellcasting. The Blood Binder is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The Blood Binder has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): teleportation circle (Can be quickened to 2 turns by sacrificing 3 Legendary Actions, in which case four spectral dolls appear around them, dancing on their strings, to help cast the spell)
Doll Binding. Strength Saving Throw: DC 15. Up to 2 targets within 40 ft. Fail means they are bound to a doll, and the doll takes on some appearance of the target. The targets must immeditaley make a Constitution Saving Throw with DC 15, as they can feel their blood boiling, swelling or going against their will.
The targets' take 2d6 psychic damage on a failed save, and half as much on a succesfull one.
Binds the targets' blood to one of the two dolls in the Blood Binders hand. Can only have up to 2 targets at a time. Reactions can then be used on the targets.
Can use a reaction to force a creature that has failed their Doll Binding ability to direct their attack towards someone, or something else. Must be able to see the attack, and be within 40 ft. of the target.
They can not choose what attack they use, or spells, and can only direct an attack that has a somatic component, or a spell that has an attack.
Has only Legendary Reactions. The same as their reactions. Has 3 Charges.
Description
The strings of the puppets can only be severed with a magical slashing weapon. AC 14. The puppets turn to dust upon removal.
If the Blood Binder is holding both puppets they can not perform the somatic component of their spells. However, if they lose one, or both, they can use their spells to the fullest of their abilities.
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