Medium Humanoid (Human), Any Alignment
Armor Class 18 (Klivanion (Scale Armor), Shield)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common Aeillan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Skirmish Tactics. Aeillan Akritae Leader can take disengage action as a bonus action.

 

Actions

Multiattack. The Aeillan Veteran Officer makes two attacks with its longsword.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage. 

Arqeubus (Rechage 5 or 6). Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 11 (2d6 + 2) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the Akritae Leader can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Akritae Leader. A creature can benefit from only one Leadership die at a time. This effect ends if the Leaderis incapacitated.

Reactions

Parry. The Aeillan Akritae Leader adds 2 to its AC against one melee attack that would hit it. To do so, the Leader  must see the attacker and be wielding a melee weapon.

 

Description

Aeillan Akritae Leaders serve as leaders for small bands of Akritae, often either being elected, or selected by their rulers for meritorious service to their states. They are fairly well equipped, and well drilled in the tactics of delaying their opponents

 

Monster Tags: NPChumanoid

SomeGuy223

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