Skirmish Tactics. Aeillan Akritae Leader can take disengage action as a bonus action.
Multiattack. The Aeillan Veteran Officer makes two attacks with its longsword.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage.
Arqeubus (Rechage 5 or 6). Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 11 (2d6 + 2) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the Akritae Leader can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Akritae Leader. A creature can benefit from only one Leadership die at a time. This effect ends if the Leaderis incapacitated.
Parry. The Aeillan Akritae Leader adds 2 to its AC against one melee attack that would hit it. To do so, the Leader must see the attacker and be wielding a melee weapon.
Description
Aeillan Akritae Leaders serve as leaders for small bands of Akritae, often either being elected, or selected by their rulers for meritorious service to their states. They are fairly well equipped, and well drilled in the tactics of delaying their opponents
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