Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Bloodbloater.
Distracting Nausea. Any creature that starts it’s turn in the same space as the swarm must succeed on a Constitution Saving Throw (DC 10) or have the poisoned condition until the start of its next turn.
Blood Drain (full HP). Melee Weapon Attack:. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage. Additionally, the target's Strength score is reduced by 2 (1d4). Strength score reductions last until the target finishes a short or long rest.
Blood Drain (half HP). Melee Weapon Attack:. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 3 (1d6) piercing damage. Additionally, the target's Strength score is reduced by 1. Strength score reductions last until the target finishes a short or long rest.
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