Medium Humanoid (Human), Neutral
Armor Class 17 natural
Hit Points 200 (10d20)
Speed 30 ft.
STR
14 (+2)
DEX
25 (+7)
CON
13 (+1)
INT
17 (+3)
WIS
28 (+9)
CHA
14 (+2)
Saving Throws DEX +13, WIS +15
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 20
Languages Common, targonian
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

The hitman and the seer: Aphelios wields 5 lunari weapons made by her sister Alune. Each of them has their own damages and ranges. Aphelios naturally changes his weapon every 5 turns.  The exact order of weapons are: Calibrum, Severum, Gravitum, Infernum and Cresendum.

Actions

Severum slash. Severum Attack: + 3 to hit, reach 6 ft., 1 target. Hit: 17 (3d8 +5) slashing damage. Heals Aphelios for 2d4 health

Severum Onslauht: Severum Attack: +1 to hit, range 5 ft., all targets in range. Hit: # (2d6 + 1) slashing damage 3 times during an action. Aphelios can concentrate to sustain onslaught.

Gravitum pull: Gravitum weapon: +4 to hit, reach, range 32 ft, 1 target. 15 (2d8+6) Physical damage, attacks slows target by 5ft for 1 turn. this effect stacks until target is rooted.

Gravitum eclipse: Gravitum weapon: range 32 ft. All targets affected by Gravitum pull are immediately rooted and takes additional 1d6 damage

Calibrum longshot: Calibrum weapon : range 100 ft. 1 target. 18(2d10 +5) physical damage 

Calibrum moonshot: Calibrum weapon : range 165 ft, 1 target, 22 (2d12 + 5) physical damage. If target is farther than 130 Aphelios will attack again for 4d8 additional damage.

Infernum burn: Infernum weapon: +6 to hit, range 20ft, 3 targets. 25 (2d10 + 8) fire damage, if at least one die crits, all the targest take 1d4 burning damage for next turn

Infernum duskwave: Infernum weapon: +4 to hit, range 15ft, 4 targets. 30(2d12 +10) fire damage, all targets hit by duskwave are vulnerable to burn attack for the next round.

Cresendum throw: Cresendum weapon: +3 to hit, range 10 ft. 1 target, 2d6 Physical damage, adds next 1d6 of damage for each consecutive attack on the same target.

 

Reactions

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Legendary Actions

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Mythic Actions

Moonlight virgil (cost 4 actions): Aphelios concentrates energy and fires a moonblast targeting 2 enemies and dealing 4d10 of magical damage with an additional effect, the effect depends on the weapon Aphelios is currently holding.

For Calibrum he marks enemies and deals addtional 1d4 physical damage

For Severum he heals for 1d8 health for each enemy hit

For Gravitum he roots the targets hit for 2 rounds

For Infernum he burns the targets for 1d4 damage each rounds for next 4 rounds

For Cresendum he instantaneously gains 4 additional hit dices

Description

Emerging from moonlight's shadow with weapons drawn, Aphelios kills the enemies of his faith in brooding silence—speaking only through the certainty of his aim, and the firing of each gun. Though fueled by a poison that renders him mute, he is guided by his sister Alune. From her distant temple sanctuary, she pushes an arsenal of moonstone weapons into his hands. For as long as the moon shines overhead, Aphelios will never be alone.

Blacha3434

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