Medium Humanoid (Human), Neutral
Armor Class 13 (leather armor)
Hit Points 70 (9d10 + 2)
Speed 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +5, DEX +4
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses Passive Perception 15
Languages Common Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Land Stride. The Warden Ranger moves through nonmagical difficult terrain without additional movement cost.

Natural Cover. Opportunity attacks made against the Warden Ranger have disadvantage

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Base level battle unit for the Wardens of the Deep Woods

Wardens of the Deep Woods. A violent heretical sect of Melora followers. This group believes that nature is out of balance and takes it as their sworn duty to eliminate "abominations of nature" which they define to include mixed-race creatures (esp. Tieflings, Half-Orcs and other "impure" races).

Monster Tags: humanoid

Habitat: CoastalForestGrasslandHillMountainSwamp

Maleus_Caligari

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