Land Stride. The Warden Ranger moves through nonmagical difficult terrain without additional movement cost.
Natural Cover. Opportunity attacks made against the Warden Ranger have disadvantage
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Base level battle unit for the Wardens of the Deep Woods
Wardens of the Deep Woods. A violent heretical sect of Melora followers. This group believes that nature is out of balance and takes it as their sworn duty to eliminate "abominations of nature" which they define to include mixed-race creatures (esp. Tieflings, Half-Orcs and other "impure" races).
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