Medium Humanoid (Human), Neutral
Armor Class 13 (chain shirt)
Hit Points 60 (9d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
19 (+4)
CHA
9 (-1)
Saving Throws INT +3, WIS +6
Skills Medicine +7, Persuasion +3, Religion +5
Senses Passive Perception 13
Languages Any two languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Wild Shape. Warden Druids can use their action to magically assume the shape of a beast that they have seen before (up to CR 1 and including flying or swimming creatures). They can use this feature twice. They regain expended uses when they finish a short or long rest.

Spellcasting. The Warden Druid is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The Warden Druid has the following druid spells prepared:

Cantrips (at will): Infestation, Mold Earth, Shillelagh

1st level (4 slots): cure wounds, Earth Tremor, EntangleHealing Word

2nd level (3 slots): Barkskin, Heat MetalHold PersonMoonbeamSpider Climb

3rd level (3 slots): Call Lightning, [Tooltip Not Found], Erupting EarthPlant GrowthWind Wall

4th level (3 slots): Blight, DivinationFreedom of MovementIce Storm

5th level (1 slot): Commune With Nature, Mass Cure WoundsTree Stride

Actions

Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6)+2 bludgeoning damage.

Description

Base level battle unit for the Wardens of the Deep Woods

Wardens of the Deep Woods. A violent heretical sect of Melora followers. This group believes that nature is out of balance and takes it as their sworn duty to eliminate "abominations of nature" which they define to include mixed-race creatures (esp. Tieflings, Half-Orcs and other "impure" races).

Monster Tags: NPChumanoid

Habitat: ForestGrasslandHillMountainSwamp

Maleus_Caligari

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