Wild Shape. Warden Druids can use their action to magically assume the shape of a beast that they have seen before (up to CR 1 and including flying or swimming creatures). They can use this feature twice. They regain expended uses when they finish a short or long rest.
Spellcasting. The Warden Druid is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The Warden Druid has the following druid spells prepared:
Cantrips (at will): Infestation, Mold Earth, Shillelagh
1st level (4 slots): cure wounds, Earth Tremor, Entangle, Healing Word
2nd level (3 slots): Barkskin, Heat Metal, Hold Person, Moonbeam, Spider Climb
3rd level (3 slots): Call Lightning, [Tooltip Not Found], Erupting Earth, Plant Growth, Wind Wall
4th level (3 slots): Blight, Divination, Freedom of Movement, Ice Storm
5th level (1 slot): Commune With Nature, Mass Cure Wounds, Tree Stride
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6)+2 bludgeoning damage.
Description
Base level battle unit for the Wardens of the Deep Woods
Wardens of the Deep Woods. A violent heretical sect of Melora followers. This group believes that nature is out of balance and takes it as their sworn duty to eliminate "abominations of nature" which they define to include mixed-race creatures (esp. Tieflings, Half-Orcs and other "impure" races).
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