Magic attacks. The Blue screen of death's attacks are magical.
Aura of death. The Blue screen of death glows with a blue light. Any creature in 30 ft takes 6d8 necrotic damage. If the Blue screen of death takes radiant damage, this aura is negated until the start of the next round.
Immortal. The Blue screen of death's physical body can be destroyed, but its soul will just find another screen and take control of it.
Frost aversion. If the Blue screen of death takes cold damage, it has disadvantage on attack rolls and saving throws until the end of its next turn.
Multiattack. The blue screen of death makes 4 attacks: two with its scythes and two with its lasers.
Techno scythe. Melee Weapon Attack: +17 to hit, reach 20 ft, one target. Hit: 7d10+15 necrotic damage and the creature needs a DC 20 Con saving throw or be paralyzed. If the creature is already paralyzed the creature needs a DC 20 Con saving throw or die.
Techno laser. Ranged Weapon Attack: +15 to hit, ranged 100/150 ft, one target. Hit: 8d12 necrotic damage and the creature needs a DC 20 Con saving throw or be paralyzed. If the creature is already paralyzed, the creature needs a DC 20 Con saving throw or die.
The Blue screen of death has 5 legendary actions. It regains its actions at the end of this turn.
Death's spin (Costs 2 Actions). The blue screen of death uses it Techno scythe on each creature in its reach.
Techno blast (Costs 5 Actions). The blue screen of death loses 50 Hp, and each creature within 100 ft needs a DC 20 Con saving throw or drop to 0 Hp. On a successful save, the creature takes 12d12 necrotic damage.
Attack. The Blue screen of death makes an attack.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This 50-foot tall, glowing blue screen is one of the Raven Queen's champions. It specifically targets creatures who have cheated death and destroying them. However, it never passes up a challenge.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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Posted Dec 2, 2020This guy seems a bit OP, but if you make a quest on this, I assumed there would be at least 1 paladin to negate the aura.