Steampower core. (1d4)turns after death or on a critical hit the construct explodes dealing (1d6) fire damage to anything in a 6 foot radius that fails a contitution saving throw.
Mercenary. Can be hired for missions and city security almost always has some in there ranks.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 1) Bludgouning damage.
Turret crossbow. RangedWeapon Attack: +6 to hit, range 10/400 ft., 1 target. Hit: 7 (1d8 + 2) Peircing damage.
Continue fire. the construct will not stop firing until dead, no matter how injured it may be.
Description
The clockwork crossbow turret looks like a large crossbow mounted on four tentacle like legs that lock together into a pole whonce its found a suitable spot, once locked together the legs may never open again.The pole that is its legs look like four wooden planks tucked into a squarish pole with four metal balls on the end with wooden "feet" pointing out of them in a four pointed star.
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