Medium Construct (Warforged), Lawful Neutral
Armor Class 4 wooden plates
Hit Points 5 (5d6 + 1)
Speed 0 ft., (immobile)
STR
7 (-2)
DEX
15 (+2)
CON
4 (-3)
INT
16 (+3)
WIS
9 (-1)
CHA
5 (-3)
Damage Vulnerabilities Fire, Slashing
Damage Resistances Psychic
Damage Immunities Poison
Senses Darkvision 250 ft., Passive Perception 18
Languages All has minor telepathy to other constructs within a 50 ft. radius. cannot speak but can understand all languages
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Steampower core. (1d4)turns after death or on a critical hit the construct explodes dealing (1d6) fire damage to anything in a 6 foot radius that fails a contitution saving throw.

Mercenary. Can be hired for missions and city security almost always has some in there ranks.

Actions

 

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 1) Bludgouning damage. 

Turret crossbow. RangedWeapon Attack: +6 to hit, range 10/400 ft., 1 target. Hit: 7 (1d8 + 2) Peircing damage.

Reactions

Continue fire. the construct will not stop firing until dead, no matter how injured it may be.

Description

The clockwork crossbow turret looks like a large crossbow mounted on four tentacle like legs that lock together into a pole whonce its found a suitable spot, once locked together the legs may never open again.The pole that is its legs look like four wooden planks tucked into a squarish pole with four metal balls on the end with wooden "feet" pointing out of them in a four pointed star.

Monster Tags: construct

Habitat: DesertForestGrasslandHillMountain

djrecords

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