Armor Class
16
(chain shirt, shield)
Hit Points
92
(2d10 + 4)
Speed
30 ft.
STR
20
(+5)
DEX
12
(+1)
CON
19
(+4)
INT
11
(+0)
WIS
14
(+2)
CHA
13
(+1)
Skills
Perception +2
Senses
Passive Perception 16
Languages
Common Any one language (usually Common)
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Actions
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
Base level battle unit for the Wardens of the Deep Woods
Wardens of the Deep Woods. A violent heretical sect of Melora followers. This group believes that nature is out of balance and takes it as their sworn duty to eliminate "abominations of nature" which they define to include mixed-race creatures (esp. Tieflings, Half-Orcs and other "impure" races).
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