1d6(4-6) Devouring Eye (2 Actions) - The Dreadnaught targets 10ft Area. They roll a DC 28 Constitution save. If they are a spellcaster have them roll 2d8 (or 1d8 on a successful save) and have them expend that many spell slots. If they are not a caster have them spend that many charges of a magical item. Otherwise Have them unattune an item on a failed saved.
1d6(4-6) Confusing Eye (2 Actions) - The Dreadnaught targets 1 creature. They roll a DC 25 Wisdom save. If they fail: An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
1: The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6: The creature doesn't move or take actions this turn.
7-8: The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
8-9: The creature throws down anything in its hands onto the ground.
The Arcane Nosferatu's attacks are all magical.
The Arcane Nosferatu crits on a 19 or 20
The Arcane Nosferatu has 4 actions per turn.
Pinch (1 Action). Melee Claw Attack: +16 to hit, reach 20 ft., 1 target. Hit: 58 (6d12 + 22) [Slashing Damage]
Hammer Claw (2 Actions). Melee Claw Attack: DC 20 Dex save or half damage, reach 20 ft., 10ft Diameter. Hit: 58 (10d10 +36) [Bludgeoning Damage]
If the Arcane Nosferatu strikes a critical hit (19 or 20) in the Arcane Expanse it will cut the creature's silver cord. Killing them instantly.
Attack of opportunity if something leaves its range.
3 Legendary actions per turn.
Swipe (Costs 1 Actions). The Arcane Nosferatu takes a Pinch Attack.
1 Mythic Action per turn
Roar of gods (Costs 1 Actions). The Titan bellows a mighty roar and all creatures within a 2 mile radius make a DC 25 Constitution save. If they fail they are: (roll a d10, the condition effects all the creatures with the same condition)
1-2-Blind
3-4Deafened
5-6Frightened
7-9Prone
10-Stunned
Description
An ancient Titan from the Arcane Expanse
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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