Gargantuan Aberration (Titan), Neutral Evil
Armor Class 25 Natural
Hit Points 1124 (100d20 + 124)
Speed 85 ft., Fly 85 ft.
STR
28 (+9)
DEX
18 (+4)
CON
30 (+10)
INT
12 (+1)
WIS
18 (+4)
CHA
25 (+7)
Saving Throws STR +17, CON +18, WIS +12, CHA +15
Damage Resistances Acid, Fire, Force, Lightning, Necrotic, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Truesight, Passive Perception 24
Languages Abyssal Telepathy
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

1d6(4-6) Devouring Eye (2 Actions) - The Dreadnaught targets 10ft Area. They roll a DC 28 Constitution save. If they are a spellcaster have them roll 2d8 (or 1d8 on a successful save) and have them expend that many spell slots. If they are not a caster have them spend that many charges of a magical item. Otherwise Have them unattune an item on a failed saved.

1d6(4-6) Confusing Eye (2 Actions) - The Dreadnaught targets 1 creature. They roll a DC 25 Wisdom save. If they fail: An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

1: The creature uses all its  movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.

2-6: The creature doesn't move or take actions this turn.

7-8: The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.

8-9:  The creature throws down anything in its hands onto the ground.

 

The Arcane Nosferatu's attacks are all magical.

The Arcane Nosferatu crits on a 19 or 20

Actions

The Arcane Nosferatu has 4 actions per turn.

Pinch (1 Action). Melee Claw Attack: +16 to hit, reach 20 ft., 1 target. Hit: 58 (6d12 + 22) [Slashing Damage]

Hammer Claw (2 Actions). Melee Claw Attack: DC 20 Dex save or half damage, reach 20 ft., 10ft Diameter. Hit: 58 (10d10 +36) [Bludgeoning Damage]

If the Arcane Nosferatu strikes a critical hit (19 or 20) in the Arcane Expanse it will cut the creature's silver cord. Killing them instantly.

Reactions

Attack of opportunity if something leaves its range.

Legendary Actions

3 Legendary actions per turn.

Swipe (Costs 1 Actions). The Arcane Nosferatu takes a Pinch Attack.

Mythic Actions

1 Mythic Action per turn

Roar of gods (Costs 1 Actions). The Titan bellows a mighty roar and all creatures within a 2 mile radius make a DC 25 Constitution save. If they fail they are: (roll a d10, the condition effects all the creatures with the same condition)

1-2-Blind

3-4Deafened

5-6Frightened

7-9Prone

10-Stunned

Description

An ancient Titan from the Arcane Expanse

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Titan

Drake_Hensley

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