Brave. Barinon Whiteharrow has advantage on saving throws against being frightened.
Wilderness Survivor. While in the wilderness Barinon Whiteharrow has advantage on any check to find or create shelter.
Maneuvers. Barinon Whiteharrow has 4d8 superiority dice. He can spend on maneuver listed below.
Commanding Strike. When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.
Precision Strike. When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied
Studious Eye. When you make a Wisdom (Insight) check or an Intelligence (Investigation) check, you can expend one superiority die, and add the superiority die to the ability check.
Riposte. When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.
Mutiattack.
Barinon Whiteharrow can make three melee attacks or two ranged attacks.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Heavy Crossbow. RangedWeapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Parry. Barinon Whiteharrow can add +2 to his AC against one melee attack that would hit. To do so Barinon must be able to see the attacker and wield a melee weapon.
Description
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