Tiny Celestial, Chaotic Good
Armor Class 14
Hit Points 12 (4d4 + 3)
Speed 20 ft., Fly 50 ft.
STR
6 (-2)
DEX
18 (+4)
CON
12 (+1)
INT
9 (-1)
WIS
13 (+1)
CHA
15 (+2)
Skills Persuasion +4, Stealth +6
Damage Immunities Radiant
Senses Passive Perception 12
Languages Celestial, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The cherub's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The cherub can innately cast the following spells, requiring no material components:

At will: light, sanctuary (self only)

3/Day: guidance

Actions

Beguiling Shot, 3/Day. Ranged Weapon Attack: +6 to hit, range 40/160 ft., 1 target. Hit: 1 (1d1) piercing damage and the cherub chooses one other creature within 30 feet of the target. The target must succeed on a DC 12 Wisdom saving throw, or it is charmed by the chosen creature for 10 minutes. This effect ends early if the chosen ally attacks the charmed target, deals damage to it, or forces it to make a saving throw.

Invisibility. The cherub magically turns Invisible until it attacks, or until its Concentration ends (as if concentrating on a spell). Any Equipment the cherub wears or carries is Invisible with it.

Description

Averaging between a foot to a foot and a half tall, these gleeful celestials are fascinated with mortal beings. They resemble miniature humans, but sometimes with the heads of an adorable creature such as a mouse, songbird, or golden monkey, and are always possessed of a pair of feathered wings. Often choosing to wear simple garments in varying shades of purple, blue, and white, these little celestials choose to remain out of sight, despite their vibrant apparel. They make it their mission to matchmake the mortals they love so much, unbeknownst to their 'victims'.

Gorgonzane

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