Elemental Bolts. Angst deals an additional 1d8 cold, fire, acid, poison, or lightning damage with their crossbow attacks. When taking a short or long rest, Angst may change the damage type of this extra damage.
No Ground like High Ground. While Angst is at least 10 feet above a target, she gains +2 to attack and damage rolls.
Ricochet. Crossbow attacks made by Angst ricochet into one other target within 10 feet of the original target. Make a separate attack roll for this attack and it gains no benefit from elemental bolts, ballistic shot, sky shot, and no ground like high ground.
Back Against the Wall. Angst receives no disadvantage on her ranged attacks for being within melee range of another target.
Multiattack. The scout makes two ranged attacks, then make a sky shot or
Heavy Crossbow. Ranged Weapon Attack: +7 to hit, ranged 150/600 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Sky Shot. Make a Heavy Crossbow attack, adding +2 to both the attack and damage rolls.
Ballistic Shot. Make a Heavy Crossbow attack, dealing an additional 1d4 damage per 30 feet travelled to reach the target.
Tactical Retreat. Teleport to an unoccupied area that Angst can see within 60 feet of her, then make a single Heavy Crossbow Attack.
Description
Angst and her partner in crime Jugs are violent godwoken, wrecking their way across Reapers coast. With Angst, a master markswoman, a golden Dragonborn (lizard), and an all round edgy teen, she makes up the majority of the damage of the two man team while Jugs soaks up damage alongside his trusty bone widow, Handsy.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/7/2020 3:12:17 AM
|
1
|
1
|
5
|
Coming Soon
|
Comments