Large Elemental, Unaligned
Armor Class 18 Natural Armor
Hit Points 71 (6d10 + 37)
Speed 35 ft., Burrow 40 ft., Climb 35 ft.
STR
19 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws STR +7, CON +7
Damage Resistances Piercing, Slashing
Damage Immunities Lightning, Poison, Psychic
Condition Immunities Deafened, Petrified, Poisoned
Senses Tremorsense 60 ft., Passive Perception 14
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Lightning Absorption. The Bishemoth is able to absorb and heal for any lightning damage that would have been done to it.

Strong armed. When the Bishemoth rolls a critical hit it adds 2 additional dice instead on 1 additional die.

Cave Dweller. The Bishemoth can climb on ceilings and walls in caverns as if they were floors, it can also stay on those surfaces indefinitely.

Actions

Multiattck. The Bishemoth makes ether 2 claw attacks or 2 arm bash attacks.

Claw. Melee Weapon Attack: +3 to hit, range 5 ft., one target. Hit: 13 (3d6 + 4) Slashing damage. 

Arm Bash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) bludgeoning damage. On a hit the targeted creature must make a strength saving throw on a failed save the creature is flung 5 ft. back and falls prone, on a successful save the target does not fall prone nor does it move back 5 ft.

 

Reactions

Escape Tunnel. The Bishemoth as a reaction can burrow 10 ft. underground after taking damage.

Description

A hulking ebony stone creature with blue energy flowing through it. Standing on 2 giant arms and 4 small legs it stands at 10 ft. tall. It has large bismuth formations on its arms, back, and it head. It has 6 glowing blue eyes with a glowing maw with sharp crystal teeth.

deltabravo952

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