When laying down the Arbor Ghoul can not be distinguished from a pile of wood.
Any natrual or magical wooded terrain that would slow the Arbor Ghoul will not impede its speed.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
The result of a mad necromancer, ghoul blood, some seeds and a late restless night.
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