Medium Undead, Chaotic Evil
Armor Class 14 Natrual
Hit Points 18 (4d8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

When laying down the Arbor Ghoul can not be distinguished from a pile of wood.

Any natrual or magical wooded terrain that would slow the Arbor Ghoul will not impede its speed.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

The result of a mad necromancer, ghoul blood, some seeds and a late restless night.

Habitat: SwampUnderdarkUrban

Chip_The_Farmer_No_More

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