Huge Swarm of Small beasts, Unaligned
Armor Class 13 Natural armor
Hit Points 75 (10d10 + 20)
Speed 10 ft., Fly 60 ft.
STR
6 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
5 (-3)
Skills Perception +4
Senses Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny beast. The swarm can't regain hit points or gain temporary hit points.

Swarm Tactics. The swarm has advantage on an attack roll against a creature if the swarm has more than half HP.

Keen Sight. The swarm has advantage on Wisdom (Perception) checks that rely on sight.

Actions

 

Pecks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  10 (1d10 + 5) piercing damage. 

Frenzy (swarm has more than half HP)(Recharge 5-6). One creature in the swarm's space must make a DC 13 Dexterity saving throw, taking 16 (4d8) piercing damage on a failed save, or half as much damage on a successful one.

Frenzy (swarm has half HP or less)(Recharge 5-6). One creature in the swarm's space must make a DC 13 Dexterity saving throw, taking 8 (2d8) piercing damage on a failed save, or half as much damage on a successful one.

 

 
 
 

 

Description

A huge grouping of multiple Bloodhawks. Usually 10 to 15 will swarm together to increase their odds of a successful hunt.

Habitat: Mountain

RogueHogue

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