Medium Humanoid (Bullywug), Neutral Evil
Armor Class 15 (leather armor)
Hit Points 22 (4d8 + 4)
Speed 20 ft., Swim 40 ft.
STR
12 (+1)
DEX
17 (+3)
CON
13 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws DEX +5
Skills Perception +3, Stealth +7
Senses Passive Perception 13
Languages Bullywug
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Puddle Jump. While standing or swimming in water, the puddleskulk can teleport as a bonus action up to 90 feet to another location covered by at least one inch of water. It then has advantage on the first attack it makes before the end of the turn.  The puddleskulk does not have to see the target location at the time of the teleport, but it must have seen it recently.  If the location is no longer covered by water, the action fails.

Cunning Action. On each of its turns, the puddleskulk can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The puddleskulk deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the puddleskulk that isn’t incapacitated and the puddleskulk doesn’t have disadvantage on the attack roll.

Actions

Multiattack. The bullywug puddleskulk makes two dagger or shortbow attacks.  If it is in melee range, it may also bite.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Dagger. Melee Weapon Attack: +5 to hit, one target. Hit: 5 (1d4 + 3) piercing damage plus 4 (2d4) poison damage.

Shortbow. Range Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (2d4) poison damage.

Reactions

Uncanny Dodge. The puddleskulk halves the damage that it takes from an attack that hits it. The puddleskulk must be able to see the attacker.

Description

Rarely, bullywugs come across ghostly mushrooms in a bog and go missing for a time.  Those who return have learned a few new tricks from spectral frogs - including the ability to teleport between puddles.

Mercifully few in number, puddleskulks prowl the peripheries of bullywug hunting parties.  Far from courageous, they remain hidden until the hunters engage in close combat, then fire on targets vulnerable to Sneak Attack.  In order to escape opponents who rush their positions, puddleskulks pay attention to surrounding terrain as they move along.  This allows them to use Puddle Jump to break lines of sight, hide, and strike again.

If it becomes clear their "comrades" will die, puddleskulks run.  Other bullywugs fear and resent them, as puddleskulks steal from their own communities.  Vulnerable to retribution while asleep, they live in hidden burrows lined with noise-making traps.  When a bullywug village includes more than one puddleskulk, savvy leaders play them off against one another.  A single puddleskulk may use supernatural abilities to enjoy a reign of terror, but is typically murdered at a feast held in its "honor" (wherein poison and alcohol play important roles).

Habitat: CoastalSwamp

mcmelmon

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