Medium Construct, Any Lawful Alignment
Armor Class 18 (natural armor)
Hit Points 63 (6d20 + 6)
Speed 25 ft.
STR
16 (+3)
DEX
20 (+5)
CON
15 (+2)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Truesight 60 ft. (blind beyond this radius), Passive Perception 17
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The coathanger is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the coathanger remains motionless, it is indistinguishable from a normal coathanger.

Actions

Multiattack. The coathanger makes four melee attacks and unquip attemption with this attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Unequipt attemption. Target must roll on str checks vs coathangers attack hit dice. If a target fails 3 times armor is unequipted and coathanger no longer targets that target unless it doesnt have an other coat or armor. Target can use its action to re-wear the semi removed armor.

Description

Animated coathanger serves as a rude servant to the guests of the mage. Coathanger cant indiffer hostile creatures or friendly allies and tries to take their clothings.

If targets doesnt have any armor or coat coathanger doesnt attacked them untill provoked. (until harmed by them)

DDWert

Comments

Posts Quoted:
Reply
Clear All Quotes