Tiny Undead, Unaligned
Armor Class 11
Hit Points 1 (1d4 - 1)
Speed 5 ft., fly 40 ft.
STR
5 (-3)
DEX
13 (+1)
CON
12 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws WIS +2
Skills Perception +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the creature to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Infection. Every time a living creature is hit by the Undead Talons attack, it must make a DC 10 Strength, Dexterity, or Constitution saving throw, its choice. On a failed save, the creature is hit on an exposed limb, and is now Infected. An Infected creature loses 1 maximum hp each day until it reaches 0 hp (not max hp). Once reaching 0 hp, the Infected creature becomes a Zombie at with 22 hp. Only the removal of their tainted limb before their next long rest or a Greater Restoration spell can end the Infection.

Actions

Undead Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage + 1 necrotic damage.

Monster Tags: Misc Creature

SuperPman

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