Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Opportunist. When the Awakened Boar hits a creature with advantage, Awakened boar does an extra 7 (2d6) slashing damage and doesn't provoke opportunity attacks
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Roar. Ranged Effect: DC 14 Wis, 60ft radius., on a success affected creatures become immune to this creatures roar for 1 day, on a failure they become frightened of any Awakened Creatures until they make the save. which they can remake at the end of their turn.
Description
The Awakened Boar standing at 5ft. tall are some of the largest awakened creatures and the forerunners in any battle. powerful and brave these magically enhanced beasts can be considered intelligent, but don't show it except on the battlefield.
Comments