Large Beast, Any Chaotic Alignment
Armor Class 14 (Natural Armor)
Hit Points 56 (8d10 + 12)
Speed 50 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Senses Darkvision 60ft., Passive Perception 16
Languages Common, Elvish, Sylvan --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Rampage. When the Wolf reduces a creature to 0 hit points with a melee attack on its turn, the Wolf can take a bonus action to move up to half its speed and make a Pounce attack.

Opportunist. when attacking a prone creature Awakened wolf may attack twice, making the second attack at disadvantage.

Pack Hunter. When within 10ft. of an ally Awakened Wolf make all attacks at Advantage

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage.

Pounce. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage and the target must make a DC 16 Str save or be knocked prone.

Description

Awakened Wolves, while savage pack hunters are quite kind to their allies being fiercely loyal, they align themselves most often with fey and good-aligned creatures. a large regiment serves as scouts for the Order of The Icy Tome, most of them forcefully placed into servitude with foul magicks.

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandHill

PLAnTelOgIsT

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