Fire Absorption. Whenever the Clockwork is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The Clockwork is immune to any spell or effect that would alter its form.
Magic Resistance. The Clockwork has advantage on saving throws against spells and other magical effects.
Pounce: If the Clockwork moves at least 25 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Claw Slash: The the enemy is slashed by one of its claws. You must make a saving dexterity throw. If failed, you take 3d4 of damage. Upon a successful save, you take half the damage.
Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Charging Slash: When the Clockwork moves at a high speed toward a person at 35 ft. , the person must make a DC 14 Strength throw or be knocked prone. Not only are they knocked prone, but they receive 6d4 of damage from the clash slash. When the target is prone, it can make one bite attack against it as a bonus action.
Soul Bite: The target must succeed a DC of 13. Should the target fail on their saving throw, they receive Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. During the attack, the Clockwork absorbs some of the soul of the target and receives (2d8) Hit Points.
Description
The Clockwork Sabre tooth tiger was created long ago from an ancient civilization, its purpose remains unknown. It acts as normal animal but, it contains some intelligence due to the years it has served for each master. On its head contains a strange particular gem which powers the construct. Only by a sacrifice of a person's soul can it activate. Once done, it will serve its new master. Should the master be killed or the gem be shattered, it will deactivate.
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