Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Chillborn Aura. The first time on each of its turns that a non-undead creature comes within 5 ft of the zombie or starts its turn within 5 ft of the zombie, it takes 2 cold damage. Multiple Chillborn auras are cumulative.
Ice Reaper. The Chillborn Zombie deals an additional 1d6 cold damage with its slam attack to grappled or prone targets.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) bludgeoning damage and the target must make a DC 12 Strength save or become grappled.
Death Burst. When the Chillborn Zombie fails its Undead Fortitude save. The zombie explodes. Each creature within 5 ft must make a DC 13 Constitution save or take 1d6 bludgeoning damage and 1d6 cold damage.
Description
A chill mist falls from the cold, decayed body of a chillborn zombie. The frigid bite of the grave comes over all that find themselves in the shadow of these undead.
Previous Versions
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10/8/2020 3:00:41 PM
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5
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3
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Coming Soon
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