Armor Class
15
(tattered robes with chainmail underneath)
Hit Points
13
(5d8 + 4)
Speed
30 ft., Climb 20 ft. They are scarily quick while scaling any sheer surface
STR
10
(+0)
DEX
14
(+2)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
WIS +2
Skills
Deception +20
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Damage Immunities
Acid, Poison
Condition Immunities
Blinded, Exhaustion, Frightened, Poisoned, Unconscious
Senses
Darkvision 60 ft., Unknown It cannot be determined what sense they have, but it appears to allow them to locate someone from beyond time itself, Passive Perception 9
Languages
Abyssal They can communicate but may not do so regularly Understands all languages it knew in life but can't speak
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
They appear only at night in places where there are many living souls to add to their numbers
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Though usually aggresive, some can be reasoned with to a degree, if only to save oneself from being added to the ever increasing hoard
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