Planer Shifter. The Anciety can cast plane shift on itself and any creature it was sent to be captured
Potent Poison. The Anciety's poison ignores resistances and treats immunities to poison as resistances to the damage.
Steel Mind. The Anciety can't be affected by anything that can affect with emotions, memory, intelligence or wisdom. Their minds are steel traps and can't be mentally put down. Nor can their minds be read.
Multiattack. The anciety can make two claw attacks
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 12 (2d8 + 3) slashing damage and 4 (1d8) Poison damage.
Anxious Stare (recharge 4-6). Anciety can stare at one creature it desires, that creature must then make a wisdom saving throw with a dc 15. On success nothing happens, on failure they fall Prone and become Incapacitated and take 2(1d4) Psychic damage. The target can at the end of their turn try and make the save again. The Target feels anxious about every scenario that happens while they are under this affect. The effect lasts for 6 hours, or until they beat the save.
Description
Anciety are a weaker Devil that is present throughout the layers, for they are able to go to any plane to capture any creature they are sent to capture. Bounty hunting are their way of life, they are very powerful kidnappers. They are Servants to all the Arch Devils loyal till the end.
They are slender and clawed Fiends, Humanoid in shape, resembling a less sexually attractive incubus.
Their Poison is what they are most known for, by damaging creatures that normally can't even feel the effect of poison.
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