Medium Humanoid (Orc), Chaotic Evil
Armor Class 18 Cruelty Half-plate
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws DEX +6, CHA +8
Skills Intimidation +10, Perception +8
Condition Immunities Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 16
Languages Common and Black Speech
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Savagery.  weapon attacks score a critical hit on a roll of 19 or 20.

Sadist. When Warden Orthog falls below 3/4 health he will heal 1d4 health on all successful weapon attacks he deals.

Actions

Multi-Attack. Slave Driver Lutz can perform four attacks with the whip or two with the spike.

Skeleton Spine Whip. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5) piercing damage plus 7 (2d6) poison damage.

Skeleton Bone Spike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 5) slashing damage. The target creature has to make a DC 15 Constitution saving throw or become paralyzed for one round.

Neurotoxin Bomb. Ranged Weapon Attack: reach 60 ft., 5 ft radius. Any creature caught in the radius of the bomb must make a DC 15 Constitution and Wisdom saving throw. On a failed Con save the target becomes poisoned for three rounds taking 5 (2d4) poison damage. On a successful Con save no effect happens. On a failed Wis save the target creature becomes terrified of Orthog. All weapon attacks on Orthog from a terrified creature will be performed at a disadvantage. A successful Wis save has no effect.

 

Legendary Actions

Warden Orthog can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Warden Orthog regains spent legendary actions at the start of its turn.

Movement (cost 1). Can move up to his walking speed.

Call The Guards (cost 2). Roll 2d4 to see which Guards shows up.

1. Uruk Sapper

2. Uruk Archer

3. Uruk Berserker

4.Uruk Defender

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Uruk-hai (for short, Uruks) are brutal warriors of Middle-earth, and the strongest Orcs, who dwelt in Mordor and Isengard.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

platnate

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