Small Humanoid, Neutral Good
Armor Class 12 Cloak
Hit Points 13 (2d8 + 4)
Speed
STR
11 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
7 (-2)
CHA
10 (+0)
Senses Passive Perception 12
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Action Melee Attack. Stab: +2 to hit, reach 5 ft., 1 target. Hit: (1d6 + 1) piercing damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Small slave who has to guard a giant beast

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

crtr12345

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