Large Monstrosity, Chaotic Evil
Armor Class 15 natural
Hit Points 95 (5d20 + 15)
Speed
STR
24 (+7)
DEX
15 (+2)
CON
20 (+5)
INT
7 (-2)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws STR +10, CON +8
Damage Vulnerabilities Acid
Damage Immunities Psychic
Senses Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

reconnect: This monster can reattach chopped of limbs and regenerates all damage taken from slashing, piercing and bludgeoning on the turn after it was hit

 

Actions

Cake. ranged weapon attack: +5 to hit, range 50/170, hit 6 piercing damage 4 flame damage +8 (1d8 piercing damage 1d6 flame damage +8) 3 targets max

Poofy bow mace. melee weapon attack: +5 to hit, reach 7 ft, 1 target max, hit: 8 +3 dmg( 1d12 +3) bludgeoning damage

present fire. ranged weapon attack: it's present head opens and then fires out 3-5 presents with molotov pineapples in them the pineapples have a 25% chance of being unlit and they blow up as you open the present if they are lit

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

roughly 9 feet tall and and muscular it's core body is built out of ribbon although it looks intensely muscular its head is a present that splits down the middle revealing a mimic like mout when it talks. it's right hand is a massive poofy bow that is uses to slam into the ground and when unwrapped grab things. it's left hand is a minecraft style cake (although it is circular) with 18 lit candles on it in two circles one of 11 candles and one of 7.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Axolotlsswag

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