Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Crystal Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., circle around caster. Hit: 5 (1d6 + 2) slashing damage, if the Brackern hits Crystal Slash twice in a row, the second attack deals an additional 2 (1d4) force damage.
Crystalline Exoskeleton . Transmutation: Duration: 3 rounds. The caster gains temporary hit points equal to 1/5 of their max hit points (rounded down) for 3 rounds, while the caster has these temporary hit points they gain +5 movement speed.
Fracture. Ranged Magic Attack: +4 to hit, reach 15 ft., line. Hit: 5 (1d6 + 2) force damage, and the targets must make a DC 12 Constitution saving throw, -5 movement speed for 3 rounds on a failed save, if the Brackern hits Claw on an enemy slowed in this way the enemy is stunned for 1 round.
Impale. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.The target is now grappled and stunned for 2 rounds, during these rounds the Brackern may move freely and drag the target but may only use Crystal Slash and Crystalline Exoskeleton.
Comments