Medium Humanoid (Dragonborn), Chaotic Good
Armor Class 15 Natural Armor
Hit Points 111 (18d8 + 30)
Speed 30 ft., Fly 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws INT +8, WIS +7
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Darkvision 60 ft, Passive Perception 12
Languages Common, Draconic, Elvish Any six languages
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. Ash has advantage on saving throws against spells and other magical effects.

Spellcasting. Ash is an 18th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Ash can cast fireball at will and has the following spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, burning hands

2nd level (3 slots): detect thoughts, mirror image, scorching ray

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): banishment, fire shield, stoneskin*

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): investiture of flame

7th level (1 slot): teleport

8th level (1 slot): mind blank*

9th level (1 slot): time stop

*The archmage casts these spells on itself before combat.

Dranconic Presence. As an action, Ash can exude an aura of awe or fear to a distance of 60 feet. For 1 minute, each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed or frightened until the aura ends. A creature that succeeds on this saving throw is immune to his aura for 24 hours.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Fire Breath (1/day). Ash exhales fire in a 30-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.

 

Description

Ash was once a fabled adventurer, but eventually, he grew old and tired, and wished settle down somewhere. He True Polymorphed himself into a Gold Dragon and set up a lair for himself. But when a messenger arrived inviting him to serve as archmage in the court of the Turnuroth Clan, He accepted, reversing the effects of the spell. He served the old king faithfully for a number of years, but his loyalty was always more to the young princes, Balasar and Ebrithil. So when their father was killed and a traitor took the throne, he helped them escape and went away with Ebrithil to form an army that could regain the brothers' throne. 

Monster Tags: NPC

Habitat: Urban

lbrussbere

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