Innate Spellcasting. The Hive Hag’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: infestation, web
1/day each: insect plague, giant insect, banishment
Dissipating Swarm. When taking damage the hive hag can use its reaction to can transform into a swarm reducing the incoming damage by half and moving up to half its movement.
Grotesque Genesis. As bonus action the hive hag can create a giant insect or insect swarm.
Magic Resistance. The hive hag has advantage on saving throws against spells and other magical effects.
Multiattack. The hive hag makes two attacks with its claws.
Claws. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 6) slashing damage.
Flesh Hive. As an action the midnight hag vomits a deluge of worms onto a living creature. The creature must succeed a DC 19 Constitution saving throw or take 39 (6d12) necrotic damage as the insects burrow into their skin, taking half damage on a failure. On each subsequent turn the creature must make another save or take 13 (2d12) necrotic damage. A casting of [Tooltip Not Found] prevents the creature from having to make additional saves.
V1 Mother of Mosquitoes. Summon 4 Giant mosquitoes.
V2 Blood Sucker. Half of the damage done by insects within 30ft gives the hive hag an equal amount of temporary hp until the end of the turn. This temp hp stacks.
V3 Heart of the Swarm. All insects that can see or hear the hive hag can immediately make an attack with advantage or move up to its speed without provoking attacks of opportunity.
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