Keen Smell. The Awakened cat has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the Awakened Cat moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Light Foot. any time the awakened cat would take fall damage it instead takes one fourth the damage it would take and anything holding onto it takes no damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d10 + 2) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 2) slashing damage.
Spellcasting. The Awakened Cat is a 1st-level spellcaster. Its spellcasting ability is Dexterity (spell save DC 14, +6 to hit with spell attacks). The Awakened Cat has following Druid spells prepared:
Cantrips (at will): pass without trace, thorn whip
1st level (3 slots): charm person, entangle, goodberry
Description
The Awakened Cat is among the more devious of Awakened creatures. being of no moral standing they usually help those that interest them. when determining whether they are interested in a PC roll 1d10 and add the number of days the cat has been with them, on a 6 or higher the Awakened cat loses interest and leaves, on a 15 or higher the cat pesters them without stopping for that entire day, reset the modifier back to +0. their fur is beautiful and often is filled with arcane runes, anyone who spends 4 days in the presence of the Awakened cat may make a DC 16 Wis check to learn one of the spells known by the Awakened Cat if it is not on their spell list they may cast it once per long rest.
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