Medium Beast (Lizardfolk), Chaotic Evil
Armor Class 19 (natural armor, shield)
Hit Points 54 (5d12 + 4)
Speed 30 ft., Swim 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
7 (-2)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws STR +7, CON +6
Skills Perception +3, Stealth +2, Survival +5
Condition Immunities Frightened
Senses Darkvision, Passive Perception 13
Languages Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hold Breath. The Brude guard can hold its breath for 20 minutes.

Actions

Multiattack. The Brude guard makes two melee attacks, if both hit the Brude Guard can make a bite attack on the same target 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (3d8 + 5) piercing damage.

Heavy Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 5) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 5) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 5) piercing damage.

Description

Brude guard are primitive reptilian humanoids that lurk in swamps. Fiercely territorial, they kill on sight and do whatever it takes to survive and continue their endless hunger.

Habitat: ForestSwamp

halohunter143

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