Hold Breath. The Brude guard can hold its breath for 20 minutes.
Multiattack. The Brude guard makes two melee attacks, if both hit the Brude Guard can make a bite attack on the same target
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (3d8 + 5) piercing damage.
Heavy Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 5) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 5) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 5) piercing damage.
Description
Brude guard are primitive reptilian humanoids that lurk in swamps. Fiercely territorial, they kill on sight and do whatever it takes to survive and continue their endless hunger.
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