Medium Undead, Chaotic Evil
Armor Class 12
Hit Points 16 (3d8 + 3)
Speed 40 ft., Fly 30 ft. Cannot use fly in a bright light or during the day.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
11 (+0)
CHA
8 (-1)
Skills Deception +4, Stealth +4
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amorphous. The blood shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the blood shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the blood shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Blood Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Constitution score is reduced by 1d4. The target dies if this reduces its Constitution to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a target dies from blood drain the blood shadow can use the possess reaction on the dead target.

Reactions

Possession. If a target dies from blood drain specifically, the blood shadow can possess the dead target. Taking control of the target for 1d6 hours. The blood shadow leaves the corpse after the time is up, unless the possessed target takes place in a blood ritual.

Description

When a vampire dies from sunlight or radiant damage a blood shadow is created from the dead vampire. A blood shadow acts similar like a shadow; however a blood shadow can possess a blood drained victim.  If a blood ritual is performed on a victim it creates a blood wraith.

Habitat: UnderdarkUrban

GelonorWolfsbane

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