Crystal walk . The crystal cave is counts as normal terrain instead of rough terrain.
Legendary Resistance (6/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Legendary energy (3/day) . The dragon can blend in to the environment . The DC of a perception is 25 to see it. Also it is allowed to move 15 ft when the dragon takes an action
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Double breath attack energy. (2 /day/ charges), when you use the breath attack it only takes one charge to trigger both breath atk to go off.
Crystal shards breath. A stream of wonderful colorfully and sharp crystal. Con save dc is 17. On successfully save the target takes half damage . But on a fail they take 30d12 piercing damage.
Crystal plate breath. A stream of wonderful colorful and thick crystals slabs.. DeX save of 17 . On a successful save the target takes half damage . But on a fail they take 30d12 of force damage.
Description
A big dragon mainly white scales.with speckles of all the colors of the rainbow. Had to necks with heads. And a tail that separates half way . The wing span is three foot ball fields.
Lair and Lair Actions
A crystal Dragon’s Lair
A cave covered is crystal and diamonds and gems . Every single one different shapes and sizes . Thay all come in a array of colors.
In the cave the dragon is roming the cave look for intruder.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
*opens its wings and given the blinding condition to who ever was look at it. It is a con save DC is 14 . Who ever passes it is immunity to this ability for 24 hours.
*open its wings and a blinding light appears. Knocking every off there feet . The dc save is 15 DeX. If it's a fail your knocked prone.
* the dragon gain temporary hit points equal to 5d6